The next evolution of UEFN horror.
A violent storm hits the Pine Barrens. Everyone evacuates. You're sent to retrieve what's left behind. But the building has changed...
Built with tech no other UEFN studio has implemented.
100+ rooms that rebuild every run. No two playthroughs are the same.
Risk vs reward. The deeper you go, the better the lootโand the worse the danger.
Entities that hunt by sound, react to theft, and learn your patterns.
Powered by custom systems that push UEFN to its limits.
Unlock permanent upgrades, cosmetics, and abilities across runs.
Random events that change the run. Blackouts. Lockdowns. Breaches.
Every box could change your run. Risk it all or play it safe.
Mostly scrap. Not worth dying for.
Decent finds. Worth a quick grab.
Now we're talking. Risk starts here.
High value. High danger. Heart-pounding extracts.
The jackpot. Most players never see one.
Extract it. Spend it. Survive longer.
Carry more loot per run. More space, more profit.
Go down? Get back up. Buy yourself another chance.
Flex on the lobby. Exclusive titles and nameplates.
Temporary buffs. Speed, stealth, staminaโpick your edge.
Better flashlights, sensors, and survival tools.
Cosmetics, abilities, and secrets yet to be revealed.
Be the first to explore the facility. Test unreleased builds. Shape the game before launch.
Apply NowThree confirmed threats roaming the facility. Each one hunts differently. Learn them or die.
"Sometimes it moves. Sometimes it waits."
Not every box is empty.
Threat Level: HIGH
"You'll see it before it touches you."
That won't help.
Threat Level: EXTREME
"Unit malfunction. Containment lost."
Once an orbital surveillance drone. A critical error turned it into a deadly smoke entity. It fills the room before you even know it's there.
Threat Level: EXTREME
"I don't know who sealed this place... but it wasn't enough."
Where we are and where we're headed.
Core gameplay loop finalized. Art direction complete.
Full narrative written. Character backgrounds established.
Building procedural systems, AI behaviors, and core gameplay.
Closed alpha with team and select community members.
Open beta for all players. Final balancing.
Full release. ETA: 2026
Join our Discord for development updates and be the first to know when SEALED launches.