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SEALED

The next evolution of UEFN horror.

A violent storm hits the Pine Barrens. Everyone evacuates. You're sent to retrieve what's left behind. But the building has changed...

โš ๏ธ In Development ETA: 2026
Development Progress 85%

What Makes It Different

Built with tech no other UEFN studio has implemented.

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Procedural Rooms

100+ rooms that rebuild every run. No two playthroughs are the same.

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Extraction Loot

Risk vs reward. The deeper you go, the better the lootโ€”and the worse the danger.

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Adaptive AI

Entities that hunt by sound, react to theft, and learn your patterns.

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Verse & SceneGraph

Powered by custom systems that push UEFN to its limits.

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Persistent Progression

Unlock permanent upgrades, cosmetics, and abilities across runs.

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Dynamic Events

Random events that change the run. Blackouts. Lockdowns. Breaches.

โ—† Extraction Loot

Every box could change your run. Risk it all or play it safe.

โ—† Common

Mostly scrap. Not worth dying for.

  • $ Est. Value: $5 - $20
  • % Spawn Rate: 45%
  • Broken parts, junk
โ—† Uncommon

Decent finds. Worth a quick grab.

  • $ Est. Value: $25 - $75
  • % Spawn Rate: 30%
  • Tools, minor gear
โ—† Rare

Now we're talking. Risk starts here.

  • $ Est. Value: $100 - $300
  • % Spawn Rate: 15%
  • Quality equipment
โ—† Epic

High value. High danger. Heart-pounding extracts.

  • $ Est. Value: $400 - $700
  • % Spawn Rate: 8.2%
  • Prototype tech, rare cosmetics
โ—† Legendary

The jackpot. Most players never see one.

  • $ Est. Value: $800 - $2,000
  • % Spawn Rate: 0.8%
  • Game-changing artifacts

โ—† Spend Your Cash

Extract it. Spend it. Survive longer.

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Inventory Slots

Carry more loot per run. More space, more profit.

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Extra Revives

Go down? Get back up. Buy yourself another chance.

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Player Tags

Flex on the lobby. Exclusive titles and nameplates.

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Potions

Temporary buffs. Speed, stealth, staminaโ€”pick your edge.

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Equipment

Better flashlights, sensors, and survival tools.

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& Much More

Cosmetics, abilities, and secrets yet to be revealed.

๐ŸŽฎ Early Alpha Tester

Be the first to explore the facility. Test unreleased builds. Shape the game before launch.

Apply Now

๐Ÿ‘๏ธ HOSTILE ENTITIES

Three confirmed threats roaming the facility. Each one hunts differently. Learn them or die.

PACKAGE

PACKAGE

"Sometimes it moves. Sometimes it waits."

Not every box is empty.

Threat Level: HIGH

REACHER

REACHER

"You'll see it before it touches you."

That won't help.

Threat Level: EXTREME

PAU-ERROR

PAU-ERROR

"Unit malfunction. Containment lost."

Once an orbital surveillance drone. A critical error turned it into a deadly smoke entity. It fills the room before you even know it's there.

Threat Level: EXTREME

Moretti
๐Ÿ“ผ RECOVERED AUDIO โ€” MORETTI DATE: โ–ˆโ–ˆ/โ–ˆโ–ˆ/1987

"I don't know who sealed this place... but it wasn't enough."

๐Ÿ“ก Latest Transmission

๐Ÿ”ง Development Roadmap

Where we are and where we're headed.

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Concept & Design

Core gameplay loop finalized. Art direction complete.

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Story & Lore

Full narrative written. Character backgrounds established.

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In Development

Building procedural systems, AI behaviors, and core gameplay.

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Internal Testing

Closed alpha with team and select community members.

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Public Beta

Open beta for all players. Final balancing.

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Launch

Full release. ETA: 2026

Stay Updated

Join our Discord for development updates and be the first to know when SEALED launches.