> The next evolution of UEFN horror.
> A violent storm hits the Pine Barrens. Everyone evacuates. You're sent to retrieve what's left behind. But the building has changed...
> "Not everything sealed should be opened."
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Built with tech no other UEFN studio has implemented.
100+ rooms that rebuild every run. No two playthroughs are the same.
Risk vs reward. The deeper you go, the better the loot — and the worse the danger.
Entities that hunt by sound, react to theft, and learn your patterns.
Powered by custom systems that push UEFN to its limits.
Unlock permanent upgrades, cosmetics, and abilities across runs.
Random events that change the run. Blackouts. Lockdowns. Breaches.
Every box could change your run. Risk it all or play it safe.
| TIER | VALUE | SPAWN | CONTENTS |
|---|---|---|---|
| ◆ COMMON | $5 - $20 | 45% | Broken parts, junk. Not worth dying for. |
| ◆ UNCOMMON | $25 - $75 | 30% | Tools, minor gear. Worth a quick grab. |
| ◆ RARE | $100 - $300 | 15% | Quality equipment. Risk starts here. |
| ◆ EPIC | $400 - $700 | 8.2% | Prototype tech, rare cosmetics. |
| ◆ LEGENDARY | $800 - $2,000 | 0.8% | Game-changing artifacts. Most never see one. |
Extract it. Spend it. Survive longer.
Each one hunts differently. Learn them or die.
FROM: V.MORETTI@CPS-NJ07.net TO: NIGHTSHIFT@CPS-NJ07.net SUBJECT: TONIGHT'S ARRANGEMENT DATE: 03.14.1988 // 22:47 You were recommended to me by a mutual friend. I am told you are discreet. Good. Discretion is a virtue I reward generously. The facility will be empty tonight. The regular staff have been... reassigned. You will have full access to Sub-Level C and the eastern loading corridor. There are packages that need to leave the building before morning. You will not open them. You will not count them. You will not ask what is inside them. You will simply move them from Point A to Point B. In return, you will find an envelope in Locker 14 near the south entrance. The combination is your date of birth. Don't ask how I know that. One more thing. If you hear something in the vents — and you will hear something in the vents — keep moving. Whatever you do, do not stop moving. The work begins at midnight. — M
Where we are and where we're headed.
Core gameplay loop finalized. Art direction complete.
Full narrative written. Character backgrounds established.
Building procedural systems, AI behaviors, and core gameplay.
Closed alpha with team and select community members.
Open beta for all players. Final balancing.
Full release. ETA: 2026