SEALED
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SEALED

CPS-NJ07 FACILITY TERMINAL // MERIDIAN SYSTEMS 1988 // AUTHORIZED ACCESS ONLY
ABOUT
SPECS
LOOT
SHOP
ENTITIES
MAIL
[1 NEW]
LOGS
ROADMAP
03.14.88 23:47
⚠ IN DEVELOPMENT
YEAR: 1988
ETA: APRIL
DEVELOPMENT PROGRESS85%

> The next evolution of UEFN horror.

> A violent storm hits the Pine Barrens. Everyone evacuates. You're sent to retrieve what's left behind. But the building has changed...

> "Not everything sealed should be opened."

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// SYSTEM SPECIFICATIONS

Built with tech no other UEFN studio has implemented.

  • PROCEDURAL ROOMS

    100+ rooms that rebuild every run. No two playthroughs are the same.

  • EXTRACTION LOOT

    Risk vs reward. The deeper you go, the better the loot — and the worse the danger.

  • ADAPTIVE AI

    Entities that hunt by sound, react to theft, and learn your patterns.

  • VERSE & SCENEGRAPH

    Powered by custom systems that push UEFN to its limits.

  • PERSISTENT PROGRESSION

    Unlock permanent upgrades, cosmetics, and abilities across runs.

  • DYNAMIC EVENTS

    Random events that change the run. Blackouts. Lockdowns. Breaches.

// EXTRACTION LOOT TIERS

Every box could change your run. Risk it all or play it safe.

TIERVALUESPAWNCONTENTS
◆ COMMON$5 - $2045%Broken parts, junk. Not worth dying for.
◆ UNCOMMON$25 - $7530%Tools, minor gear. Worth a quick grab.
◆ RARE$100 - $30015%Quality equipment. Risk starts here.
◆ EPIC$400 - $7008.2%Prototype tech, rare cosmetics.
◆ LEGENDARY$800 - $2,0000.8%Game-changing artifacts. Most never see one.
// SPEND YOUR CASH

Extract it. Spend it. Survive longer.

  • INVENTORY SLOTS — Carry more loot per run. More space, more profit.
  • EXTRA REVIVES — Go down? Get back up. Buy yourself another chance.
  • PLAYER TAGS — Flex on the lobby. Exclusive titles and nameplates.
  • POTIONS — Temporary buffs. Speed, stealth, stamina — pick your edge.
  • EQUIPMENT — Better flashlights, sensors, and survival tools.
  • & MUCH MORE — Cosmetics, abilities, and secrets yet to be revealed.
// HOSTILE ENTITIES — 3 CONFIRMED THREATS

Each one hunts differently. Learn them or die.

PACKAGE
PACKAGE
"Sometimes it moves. Sometimes it waits."
Not every box is empty.
Threat Level: HIGH
REACHER
REACHER
"You'll see it before it touches you."
That won't help.
Threat Level: EXTREME
PAU-ERROR
PAU-ERROR
"Unit malfunction. Containment lost."
Once an orbital surveillance drone. A critical error turned it into a deadly smoke entity. It fills the room before you even know it's there.
Threat Level: EXTREME
// MAIL.exe — INBOX (1 NEW)
FROM:    V.MORETTI@CPS-NJ07.net
TO:      NIGHTSHIFT@CPS-NJ07.net
SUBJECT: TONIGHT'S ARRANGEMENT
DATE:    03.14.1988 // 22:47

You were recommended to me by a mutual friend.

I am told you are discreet. Good. Discretion
is a virtue I reward generously.

The facility will be empty tonight. The regular
staff have been... reassigned. You will have
full access to Sub-Level C and the eastern
loading corridor.

There are packages that need to leave the
building before morning. You will not open
them. You will not count them. You will not
ask what is inside them.

You will simply move them from Point A
to Point B.

In return, you will find an envelope in
Locker 14 near the south entrance. The
combination is your date of birth.
Don't ask how I know that.

One more thing.

If you hear something in the vents — and
you will hear something in the vents —
keep moving. Whatever you do, do not
stop moving.

The work begins at midnight.

— M
// LOGS.exe — SYSTEM LOG
// DEVELOPMENT ROADMAP

Where we are and where we're headed.

  • ✓ COMPLETE

    Concept & Design

    Core gameplay loop finalized. Art direction complete.

  • ✓ COMPLETE

    Story & Lore

    Full narrative written. Character backgrounds established.

  • → ACTIVE

    In Development

    Building procedural systems, AI behaviors, and core gameplay.

  • ○ PENDING

    Internal Testing

    Closed alpha with team and select community members.

  • ○ PENDING

    Public Beta

    Open beta for all players. Final balancing.

  • ○ PENDING

    Launch

    Full release. ETA: 2026