Studio — Est. 2025

OUCH
Studios.

An obsession with dread.

An indie horror studio building atmospheric, narrative-driven experiences inside UEFN. We obsess over mood — the long shadow, the wet floor, the silence before the sound.

230M+ Minutes Played
10 Games Shipped
4 Team Members
Vello
01

Vello

Co-Founder
  • Verse
  • Backend
  • Environment
  • Web Dev
  • VFX
  • 3D
Key
02

Key

Co-Founder
  • Verse
  • Animation
  • UI / UX
  • VFX
  • Environment
QP
03

QP

Co-Founder
  • Environment
  • Frontend
  • Level Design
  • Visual
Lazy Penguin
04

Lazy Penguin

Developer — New
  • Animation
  • Environment
  • 3D
  • VFX
  • Level Design

Four people. Three founders. One obsession.

Ouch was built by people who have been making games since childhood. Long before the studio existed, we were already building worlds, experimenting with ideas, and learning how games could create fear in ways no other medium could.

Horror has always been the genre that mattered most to us — not because of jumpscares, but because of tension, atmosphere, pacing, silence, and the feeling that something is wrong before anything actually happens.

Our background in film school shaped the way we approach games. We think about framing, rhythm, mood, visual language, and cinematic moments as much as gameplay. That mix is what defines Ouch: game development roots, cinematic thinking, and a focus on detailed horror experiences.

Inside UEFN, we became known for high-detail environments, cinematic sequences, and psychological horror experiences that push beyond what people expect from Fortnite.

SEALED carries the Ouch DNA — atmosphere, detail, tension, and cinematic storytelling — but it is also a step into something bigger. It is built with more depth, more content, and more replayability than anything we have made before, designed to be experienced more than once without losing its tension.

SEALED is not just the next Ouch project. It is the next phase of what Ouch can become.

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