The map
Dive sites
Six abandoned stations on the seabed, each deeper and worse than the last. The deeper you go, the better the loot and the less likely you are to come back with it.
The stations
Pick a site on the MULE terminal. Each one rolls a risk level and a loot level every time the map is shown, so the same site can be a good call one day and a bad one the next.
- 360 mTier 1
Outpost 7
An abandoned experimentation site hidden deep beneath the ocean.
- 420 mTier 1
Asylum
An abandoned deep-sea asylum whose sealed wards have stayed untouched for years.
- 750 mTier 2
Mine
An underwater mine built far below approved operating depth.
- 900 mTier 2 · HULL 3
Cave
A deep cave system where the last expedition disappeared. Better odds of rare loot.
- 1,050 mTier 2 · HULL 5
Hospital
A flooded medical facility left sealed after its emergency systems failed. Much better odds of rare loot.
- 1,450 mTier 3 · HULL 5
Sunken Temple
A sunken temple built for an ancient sea creature. Something inside is still awake. The best loot in the game.
Map slot 5 is either the Hospital or the Sunken Temple, picked at random. Your crew’s very first dive is the Training Site at 300 m, a shallow facility used to prepare new divers. The Repair Dock is always on the map, as the safe route home to pay the bill.
Risk and depth
Mostly Low risk, sometimes Medium.
Usually Medium. Low and High both happen.
Usually High, often Medium, now and then Extreme.
High or Extreme, close to a coin flip.
Higher risk means more traps and a better chance of a live HPR-7, and it rolls better loot. A Low risk site mostly has normal loot; an Extreme one almost always has High loot.
Diving past your rating
You can pick any site, even one deeper than the MULE’s DEPTH upgrade is rated for. The map shows how far past the rating you’d be, and then it’s your call:
- Leaks are more likely, and extra holes can open.
- There’s a chance of an implosion on the way down: an 8 second warning, then everyone aboard dies.
The weekly contract Structural integrity is a suggestion pays you to do it three times.
Traps and hazards
Creatures aren’t the only thing in the stations that kills you. Which traps are live changes every dive.

From day 2 · Instant kill · Death screen: IMPALEMENT
Spike trap
Ceiling spikes that slam down to the floor and retract. Anyone within about 2 m of them, floor to ceiling, dies.
- Drops
- Every 1.5–6.5 s, at random
- Warning
- A short rattle first
- Ambush
- Often drops early when someone walks under it, with an even shorter rattle
- Wakes up
- When a diver is within about 25 m
- Per dive
- Low 2 · Medium 3–4 · High 5–6 · Extreme 7
Tip There’s no rhythm to learn. Listen for the rattle, and never stop under the spikes.

Instant kill · Death screen: LANDMINE
Landmine
A buried mine that beeps and blinks, placed at set spots inside stations. Step within 1.5 m and it goes off, killing everyone within 4 m.
- Trigger
- Within 1.5 m
- Blast
- 4 m, kills everyone inside
- Beeping
- Heard from about 20 m
Tip If you hear beeping, slow down and look at the floor.
Shop utility · 55 CR · Death screen: TRAP
Bear trap
Drop it to arm it (2 s). It snaps on whatever steps in, creatures and crewmates: 25 damage and a 3 s stun.
Legendary loot · armed while carried
Pressure mine
Sprinting with it or dropping it builds agitation. At full agitation it explodes: 120 damage within 9 m, less at the edge. Carry it slowly.
At the dock · Death screen: SOLD FOR SCRAP
The sell press
Anyone standing on the press when it comes down gets sold too.
Coming soon
More in the water
- ?Coming soonNew map
A new place to dive.
- ?Coming soonNew creature
Something new that doesn’t want you there.
- ?Coming soonNew quest
A new contract to chase.
- ?Coming soonNew loot
New things worth hauling up.
The HPR-7
Every station has a few HPR-7 wall stations, but at most one is live per dive. Pull its core off the wall for the most valuable item in the game: the HPR-7, worth about 225 CR.
A live one is more likely the riskier the dive. At Extreme risk you’ll usually find one; at Low risk, usually not.
The Repair Dock
The one safe place on the map. You sail here to pay the bill, sell your haul and shop at the Depot.



Written from the pre-launch build (October 2026). Numbers can change with updates; if something here is out of date, tell us on Discord.