Career file
Progression
Your rank, HEX and cosmetics are yours for good. They survive a lost MULE, a reset run and a bad night. This is how you earn them.
Earning XP
| You… | XP |
|---|---|
| Sell loot | 1 per 2 CR |
| Survive a day and extract | 120 |
| Pay the Repair Bill | 500 |
| Survive a medium / high pressure dive | +25 / +50 |
| Kill a creature | 25 |
| Make a repair (leaks and the like) | 10 |
| Crank the engine | 3 |
Each level needs a bit more XP than the last: 120 for level 2, 210 for level 3, and 90 more for every level after that.
Every level-up pays HEX, starting at 10 and growing by 2 per level, up to 50 HEX a level.
Your run streak counts how many expeditions in a row your crew has made it home from.
Ranks and titles
- Lv 1T-3Trainee
- Lv 5T-2Junior Diver
- Lv 10T-1Diver
- Lv 16S-3Salvager
- Lv 22S-2Senior Salvager
- Lv 40S-1Master Salvager
- Lv 60A-2Abyssal Diver
- Lv 80A-1Abyssal Elite
Titles unlock alongside: Surface Crew Lv 1Salvager Lv 10Deep Salvager Lv 20Abyss Diver Lv 30Hadal Veteran Lv 50
Contracts
Daily contracts are yours. Weekly and monthly contracts are shared by the whole crew. Any of them can be rerolled with a token from the Depot.
Daily
| Contract | Goal | HEX | XP |
|---|---|---|---|
| Deep Pockets | Sell 1,000 CR of loot in a single expedition | 15 | 250 |
| Paying the Bills | Bank 2,500 CR across any number of dives | 20 | 300 |
| Prize Catch | Sell a single haul worth 400 CR or more | 12 | 200 |
| Back to Work | Launch 3 expeditions | 8 | 150 |
| No Casualties | Extract alive from 2 expeditions | 15 | 260 |
| Pack Rat | Bring 15 pieces of loot back to the sub | 12 | 220 |
| Smash and Grab | Haul 6 pieces of loot out in one expedition | 10 | 180 |
| Pest Control | Fire the shotgun 10 times. Something down there deserves it | 8 | 140 |
| Exterminator | Put down 5 things that live in the dark | 18 | 320 |
| Pressure Test | Work a station at 400 m or deeper | 15 | 280 |
| Patch Job | Seal 3 hull leaks before they sink you | 12 | 200 |
| Locksmith | Open 2 locked doors with salvaged keys | 12 | 200 |
| Paid in Full | Clear a Repair Bill | 25 | 500 |
| Don’t Wake It | Complete an expedition without firing a single shot | 20 | 380 |
| Pressure Drop | Work a station at 600 m or deeper | 18 | 320 |
| Shiny | Sell a Legendary or Abyssal item | 15 | 260 |
| Daredevil | Make it home from a HIGH or EXTREME risk station | 20 | 360 |
| Two for One | Put down 2 creatures in a single expedition | 15 | 260 |
| Overtime | Launch 5 expeditions | 12 | 220 |
| Rubber Duck Debugging | Squeak the rubber duck 50 times | 8 | 120 |
| Hold My Flashlight | Get killed by Lucy. She only wanted a hug | 10 | 150 |
Weekly (crew)
| Contract | Goal | HEX | XP |
|---|---|---|---|
| Haul of the Week | Bank 10,000 CR across any number of dives | 45 | 900 |
| Big Score | Sell 2,500 CR of loot in a single expedition | 55 | 1,100 |
| Still Breathing | Get home alive from 8 expeditions | 45 | 1,000 |
| Treasure Hunters | Sell 5 Legendary or Abyssal items | 55 | 1,200 |
| Thrill Seekers | Make it home from 2 HIGH or EXTREME risk stations | 60 | 1,300 |
| Bilge Rats | Seal 15 hull leaks | 40 | 800 |
| Cull the Deep | Put down 20 things that live in the dark | 50 | 1,100 |
| Cargo Cult | Bring 60 pieces of loot back to the sub | 40 | 850 |
| Bill Collectors | Clear 2 Repair Bills | 55 | 1,300 |
| Key Masters | Open 8 locked doors with salvaged keys | 45 | 900 |
| Ghosts | Complete 3 expeditions without firing a single shot | 50 | 1,100 |
| Crush Depth | Work a station at 1,000 m or deeper | 50 | 1,000 |
| Full Shift | Launch 12 expeditions | 40 | 800 |
| Employee of the Month | Sell a crewmate at the sell press. They were worth it | 45 | 900 |
| Structural Integrity Is a Suggestion | Take the sub below its rated depth 3 times | 50 | 1,000 |
Monthly (crew)
| Contract | Goal | HEX | XP |
|---|---|---|---|
| The Long Haul | Bank 60,000 CR across any number of dives | 140 | 5,000 |
| Company Crew | Clear 8 Repair Bills | 150 | 6,000 |
| Veterans | Reach day 15 in a single run | 150 | 6,000 |
| Extinction Event | Put down 100 things that live in the dark | 130 | 5,000 |
| Core Thieves | Pull 3 HPR-7 cores off the wall | 150 | 6,000 |
| Collectors | Sell 25 Legendary or Abyssal items | 140 | 5,500 |
| Iron Lungs | Get home alive from 35 expeditions | 130 | 5,000 |
| The Deep End | Make it home from 10 HIGH or EXTREME risk stations | 150 | 6,000 |
| Hull Huggers | Seal 60 hull leaks | 120 | 4,000 |
| Hoarders | Bring 300 pieces of loot back to the sub | 120 | 4,000 |
| Pacifists | Complete 12 expeditions without firing a single shot | 140 | 5,000 |
Every way to die
The death screen always tells you what got you. Most creatures have a cause of their own, so it doubles as a hint about what to do differently next time.
- CREATURE ATTACK
- DROWNING
- LANDMINE
- IMPALEMENT
- TRAP
- CRUSHING
- HULL BREACH
- FRIENDLY FIRE
- THE DEEP
- GREEDSnag
- HESITATIONWaddler
- BLINKEDPose
- FROM BEHINDGAZER
- NOISEA late-game creature
- HUNTEDLurker
- SUFFOCATIONLatcher
- LEFT BEHIND
- SOLD FOR SCRAP
- PITYLucy
- IMPLOSION
- THE FALL
- CARELESSNESSBristle, Shelly
- OUTNUMBEREDScuttle
- HASTE
- IT HATCHEDHatchlings
- YOU MOVEDLamp Maw
- NEGLECTA late-game creature
- IT HEARD YOUA late-game creature
Written from the pre-launch build (October 2026). Numbers can change with updates; if something here is out of date, tell us on Discord.